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How Could I Distribute Obstacles To My Grid Without Writing Them Manually?
I'm working on A star algorithm and as my code below shown the gird is written manually and I'm thinking to make a grid with 100* 100 size. So, it will be so awful to write them manually. I need to put my starting point at (0,0) location and my goal point at (99,99) location.
I'm trying to make the grid with this line below
grid1 = [[0 for i in range(100)]for j in range(100)]
But how could I assign obstacles to this grid randomly or not randomly without touching the location of starting point and goal point?
This is below my code:
from __future__ import print_function
import random
grid = [[0, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 0],#0 are free path whereas 1's are obstacles
[0, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 1, 0],
[0, 0, 0, 0, 1, 0]]
'''
heuristic = [[9, 8, 7, 6, 5, 4],
[8, 7, 6, 5, 4, 3],
[7, 6, 5, 4, 3, 2],
[6, 5, 4, 3, 2, 1],
[5, 4, 3, 2, 1, 0]]'''
init = [0, 0]
goal = [len(grid)-1, len(grid[0])-1] #all coordinates are given in format [y,x]
cost = 1
drone_h = 60
#the cost map which pushes the path closer to the goal
heuristic = [[0 for row in range(len(grid[0]))] for col in range(len(grid))]
for i in range(len(grid)):
for j in range(len(grid[0])):
heuristic[i][j] = abs(i - goal[0]) + abs(j - goal[1])
#if grid[i][j] == 1:
#heuristic[i][j] = 99 #added extra penalty in the heuristic map
print(heuristic)
elevation = [[0 for row in range(len(grid[0]))] for col in range(len(grid))]
for i in range(len(grid)):
for j in range(len(grid[0])):
if grid[i][j] == 1:
elevation[i][j] = random.randint(1,100)
else:
elevation[i][j] = 0
#the actions we can take
delta = [[-1, 0 ], # go up
[ 0, -1], # go left
[ 1, 0 ], # go down
[ 0, 1 ]] # go right
#function to search the path
def search(grid,init,goal,cost,heuristic):
closed = [[0 for col in range(len(grid[0]))] for row in range(len(grid))]# the referrence grid
closed[init[0]][init[1]] = 1
action = [[0 for col in range(len(grid[0]))] for row in range(len(grid))]#the action grid
x = init[0]
y = init[1]
g = 0
f = g + heuristic[init[0]][init[0]] + elevation[init[0]][init[0]]
cell = [[f, g, x, y]]
found = False # flag that is set when search is complete
resign = False # flag set if we can't find expand
while not found and not resign:
if len(cell) == 0:
resign = True
return "FAIL"
else:
cell.sort()#to choose the least costliest action so as to move closer to the goal
cell.reverse()
next = cell.pop()
x = next[2]
y = next[3]
g = next[1]
f = next[0]
if x == goal[0] and y == goal[1]:
found = True
else:
for i in range(len(delta)):#to try out different valid actions
x2 = x + delta[i][0]
y2 = y + delta[i][1]
if x2 >= 0 and x2 < len(grid) and y2 >=0 and y2 < len(grid[0]):
if closed[x2][y2] == 0 and grid[x2][y2] == 0 and elevation[x2][y2] < drone_h :
g2 = g + cost
f2 = g2 + heuristic[x2][y2] + elevation[x2][y2]
cell.append([f2, g2, x2, y2])
closed[x2][y2] = 1
action[x2][y2] = i
invpath = []
x = goal[0]
y = goal[1]
invpath.append([x, y])#we get the reverse path from here
while x != init[0] or y != init[1]:
x2 = x - delta[action[x][y]][0]
y2 = y - delta[action[x][y]][1]
x = x2
y = y2
invpath.append([x, y])
path = []
for i in range(len(invpath)):
path.append(invpath[len(invpath) - 1 - i])
print("ACTION MAP")
for i in range(len(action)):
print(action[i])
return path
a = search(grid,init,goal,cost,heuristic)
for i in range(len(a)):
print(a[i])
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Answer
You could assign the grid randomly and afterwards make sure both starting and end point don't contain obstacles. For neighboring fields you could just do the same as for those two.
import random
grid1 = [[random.randint(0,1) for i in range(100)]for j in range(100)]
# clear starting and end point of potential obstacles
grid1[0][0] = 0
grid1[99][99] = 0
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source: stackoverflow.com
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