I have a container containing an image and some text; we are facing an issue with the interactive hitarea of the container
I am new in phaser development trying to drag a sprite with a text above it but it seems that neither groups nor containers helped me any
I am trying to navigate from one scene to another in phaser 3 by setting up a click event, but there is a problem with calling
I am new to phaser and game development. i followed the below tutorial.
There seems to be something wrong with the code, one button has to slow down and one button to speed up when i add this code,
I've got a react application created with create-react-app and i'm trying to integrate phaser 3 as well. i followed
I created a simple animation in matter.js physics engine, with a few object colliding and falling on the ground. i noticed that the
I've been trying to follow the following tutorial:
I'm using phaser.io i just learned how to set a collider function: this.physics.add.collider(enemies, platforms, function
I'm trying to make a button: this.add.button(0, 0, 'button-deposit', actiononclick, this, 1, 0, 2); but
Phaser provides 3 functions: preload, create, update. if the create function renders everything at the first start, then how can it be forced to
`Phaser.Display.Align.In.Center` works well with the first line of my text but doesn't center my 2nd line. How do I fix it?
I'm trying to make some kind of a notification/message box giving players hints to advance the gameplay, here is the code
There are two tanks. one of them is controlled by arrows. i did everything that was necessary so that the tanks could collide, but this does not
I'm trying to add a loading animation for my phaser game, here is the code simulating the load process
So i tried to add scenes to my phaser 3 game.js file (for which you can see the code
A `graphics` object works well by itself but doesn't work with `Phaser.Display.Align.In.Center`, what am I missing?
I'm trying to center a circle in a given rectangle. one of the approaches to do the job could be graphics working with
My phaser 3 game has a scene called game from which i call another scene mainmenu using check()
I'm a beginner in phaser 3 dev and i'm trying to define a good pattern for all my games. i found a lot of excellent one-page tutorials but when i
I'm trying to build a js browser game with phaser and i've been learning nodejs, expressjs, and mongodb along the way to serve it up. i'm new to
Im trying to convert this singleplayergame into a multiplayergame using websockets.
It seems Phaser 3 throws "animationcomplete" notification twice for a single animation, how do I make it one?
I'm confused about the 'animationcomplete' notification. i thought i would receive the notification one time when the animation i
I am trying to get the pointer duration when i click on a sprite with phaser 3. sprite.setinteractive(); sprite.on('pointerup',
I'm trying to create a scoreboard using phaser3. it creates the board when i do the following in create function: this.gr =
I'm new to phaser 3. here is the code i adapted from a
I'm trying to build a night sky with thousands of blinking stars as a background for a simple game i want to make, but i'm getting a lot of
Note: my code is already running and rendering the sprite just one click to
My attempts at making an io game is failing, as i can't dynamically load images after i have packed the game using webpack (a hypothesis). when i
So i am working on a game using phaser framework. everything is going smoothly until i deploy using firebase. for some reason, when i try to host
I am translating this with the google translator so if something is misspelled then sorry it turns out that i have a phaser game that is compiled
Creating A Bullet Sprite At Players Sprite Location In Phaser But The Sprite Wont Be Created / Added To The Game
This is a game where the monkey moves around the platforms collecting coins. i want to have the monkey shoot a banana when the down arrow and left
What do I need to change for use on a mobile cell phone browser to make the player automatically jump when the screen touch
What do i need to change for use on a mobile cell phone browser to make the player automatically run to the right and jump when the screen is
I have a clouds group that will spawn two clouds. every 10 seconds i want to kill those clouds and spawn two more clouds. can you
I have a man sprite (man) and a group of tree sprites (trees) setup with collision like this:
Why is the player not colliding with the ground? i mean it literally passes through it. i'm pretty sure i'm missing a collision detection line, but it seems i can't find
I'm learning phaser.js, and i cant even load the image. here is the code: // need state. all game logic goes in state var gamestate =